Zepheus.Zone.Game.ZoneCharacter.WriteCharacterDisplay C# (CSharp) Method

WriteCharacterDisplay() public method

public WriteCharacterDisplay ( Packet packet ) : void
packet Packet
return void
        public void WriteCharacterDisplay(Packet packet)
        {
            packet.WriteUShort(MapObjectID);
            packet.WriteString(Name, 16);
            packet.WriteInt(Position.X);
            packet.WriteInt(Position.Y);
            packet.WriteByte(Rotation);                // Rotation
            packet.WriteByte((byte)State);          // Player State (1,2 - Player, 3 - Dead, 4 - Resting, 5 - Vendor, 6 - On Mount)
            packet.WriteByte((byte)Job);
            if (State != PlayerState.Resting && State != PlayerState.Vendor && this.House == null)
            {
                WriteLook(packet);
                WriteEquipment(packet);
            }
            else
            {
                this.House.WritePacket(packet);
            }
            WriteRefinement(packet);

            packet.WriteUShort(0xffff);  // Mount Handle
            packet.WriteUShort(0xffff);
            packet.WriteByte(0xff);          // Emote (0xff = nothing)
            packet.WriteUShort(0xffff);
            packet.WriteShort(0);
            packet.WriteUShort(0);             // Mob ID (title = 10)

            packet.Fill(53, 0);                // Buff Bits? Something like that
            packet.WriteInt(character.GuildID.HasValue ? character.GuildID.Value : 0);      // Guild ID
            packet.WriteByte(0x02);            // UNK (0x02)
            packet.WriteBool(false);            // In Guild Academy (0 - No, 1 - Yes)
            packet.WriteBool(true);            // Pet AutoPickup   (0 - Off, 1 - On)
            packet.WriteByte(this.Level);
        }

Usage Example

Example #1
0
 public static Packet SpawnSinglePlayer(ZoneCharacter character)
 {
     Packet packet = new Packet(SH7Type.SpawnSinglePlayer);
     character.WriteCharacterDisplay(packet);
     return packet;
 }