private static void HandleMovement(ZoneCharacter character, Packet packet, bool run, bool stop = false)
{
if (character.State == PlayerState.Dead || character.State == PlayerState.Resting || character.State == PlayerState.Vendor)
{
character.CheatTracker.AddCheat(CheatTypes.INVALID_MOVE, 50);
return;
}
int newX, oldX, newY, oldY;
if (!stop)
{
if (!packet.TryReadInt(out oldX) || !packet.TryReadInt(out oldY) ||
!packet.TryReadInt(out newX) || !packet.TryReadInt(out newY))
{
Log.WriteLine(LogLevel.Warn, "Invalid movement packet detected.");
return;
}
}
else
{
if (!packet.TryReadInt(out newX) || !packet.TryReadInt(out newY))
{
Log.WriteLine(LogLevel.Warn, "Invalid stop packet detected.");
return;
}
oldX = character.Position.X;
oldY = character.Position.Y;
}
if (character.Map.Block != null)
{
if (Settings.Instance.UseSHBD)
{
if (!character.Map.Block.CanWalk(newX, newY))
{
Log.WriteLine(LogLevel.Debug, "Blocking walk at {0}:{1}.", newX, newY);
SendPositionBlock(character, newX, newY);
SendTeleportCharacter(character, oldX, oldY);
return;
}
}
}
double distance = Vector2.Distance(newX, oldX, newY, oldY);
if ((run && distance > 500d) || (!run && distance > 400d)) //TODO: mounts don't check with these speeds
{
character.CheatTracker.AddCheat(Security.CheatTypes.SPEEDWALK, 50);
return;
}
if (!stop)
{
int deltaY = newY - character.Position.Y;
int deltaX = newX - character.Position.X;
double radians = Math.Atan((double)deltaY / deltaX);
double angle = radians * (180 / Math.PI);
character.Rotation = (byte)(angle / 2);
}
character.Move(oldX, oldY, newX, newY, !run, stop); // hehe
}