Zepheus.Zone.Game.ZoneCharacter.SendGetIngameChunk C# (CSharp) Method

SendGetIngameChunk() public method

public SendGetIngameChunk ( ) : void
return void
        public void SendGetIngameChunk()
        {
            Handler4.SendCharacterInfo(this);
            Handler4.SendCharacterLook(this);
            Handler4.SendQuestListBusy(this);
            Handler4.SendQuestListDone(this);
            Handler4.SendActiveSkillList(this);
            Handler4.SendPassiveSkillList(this);
            Handler4.SendEquippedList(this);
            Handler4.SendInventoryList(this);
            Handler4.SendHouseList(this);
            Handler4.SendPremiumEmotions(this);
            Handler4.SendPremiumItemList(this);
            Handler4.SendTitleList(this);
            Handler4.SendCharacterChunkEnd(this);

            Handler6.SendDetailedCharacterInfo(this);
        }

Usage Example

Example #1
0
        public static void TransferKeyHandler(ZoneClient client, Packet packet)
        {
            ushort randomID;
            string characterName, checksums; //TODO: check in securityclient
            if (!packet.TryReadUShort(out randomID) || !packet.TryReadString(out characterName, 16) ||
                !packet.TryReadString(out checksums, 832))
            {
                Log.WriteLine(LogLevel.Warn, "Invalid game transfer.");
                return;
            }
            ClientTransfer transfer = ClientManager.Instance.GetTransfer(characterName);
            if (transfer == null || transfer.HostIP != client.Host || transfer.RandID != randomID)
            {
                Log.WriteLine(LogLevel.Warn, "{0} tried to login without a valid client transfer.", client.Host);
                //Handler3.SendError(client, ServerError.INVALID_CREDENTIALS);
                Handler4.SendConnectError(client, ConnectErrors.RequestedCharacterIDNotMatching);
                return;
            }

            try
            {
               ClientManager.Instance.RemoveTransfer(characterName);

                 ZoneCharacter zonecharacter = new ZoneCharacter(transfer.CharID);
                if (zonecharacter.Character.AccountID != transfer.AccountID)
                {
                    Log.WriteLine(LogLevel.Warn, "Character is logging in with wrong account ID.");
                    Handler4.SendConnectError(client, ConnectErrors.RequestedCharacterIDNotMatching);
                    //Handler3.SendError(client, ServerError.INVALID_CREDENTIALS);
                    return;
                }

                client.Authenticated = true;
                client.Admin = transfer.Admin;
                client.AccountID = transfer.AccountID;
                client.Username = transfer.Username;
                client.Character = zonecharacter;
                zonecharacter.Client = client;
                //Zonecharacter.Client. = ;

                if (ClientManager.Instance.AddClient(client))
                {
                    zonecharacter.SendGetIngameChunk(); //TODO: interserver packet?
                    Log.WriteLine(LogLevel.Debug, "{0} logged in successfully!", zonecharacter.Name);
                }
            }
            catch (Exception ex)
            {
                Log.WriteLine(LogLevel.Exception, "Error loading character {0}: {1} - {2}", characterName, ex.ToString(), ex.StackTrace);
                Handler4.SendConnectError(client, ConnectErrors.ErrorInCharacterInfo);
            }
        }