Zepheus.Zone.Game.ZoneCharacter.LoadItems C# (CSharp) Method

LoadItems() private method

private LoadItems ( ) : void
return void
        private void LoadItems()
        {
            EquippedItems = new Dictionary<ItemSlot, Equip>();
            foreach (var eqp in character.Equips.Where(e => e.Slot < 0))
            {
                Equip equip = new Equip(eqp);
                if (EquippedItems.ContainsKey(equip.SlotType))
                {
                    Log.WriteLine(LogLevel.Warn, "{0} has duplicate equipped in slot {1}.", Name, equip.SlotType);
                    continue;
                }
                EquippedItems.Add(equip.SlotType, equip);
            }

            InventoryItems = new Dictionary<sbyte, Item>();
            foreach (var eqp in character.Equips.Where(e => e.Slot >= 0))
            {
                Equip equip = new Equip(eqp);
                if (InventoryItems.ContainsKey(equip.Slot))
                {
                    Log.WriteLine(LogLevel.Warn, "{0} has a duplicate item in slot {0}.", Name, equip.Slot);
                    continue;
                }
                InventoryItems.Add(equip.Slot, equip);
            }

            foreach (var ditem in character.Items)
            {
                Item item = new Item(ditem);
                InventoryItems.Add((sbyte)item.Slot, item);
            }

            SkillsActive = new Dictionary<ushort, Skill>();
            SkillsPassive = new Dictionary<ushort, Skill>();
            foreach (var skill in character.Skills)
            {
                Skill s = new Skill(skill);
                if (s.IsPassive)
                {
                    SkillsPassive.Add(s.ID, s);
                }
                else
                {
                    SkillsActive.Add(s.ID, s);
                }
            }
        }