public override void Damage(MapObject bully, uint amount, bool isSP = false) { base.Damage(bully, amount, isSP); if (IsDead) { State = PlayerState.Dead; Handler4.SendReviveWindow(this.Client, 3); } }
private void DamageMe(ZoneCharacter character, params string[] param) { uint value = uint.Parse(param[1]); character.Damage(value); }