public override void AttackSkillAoE(ushort skillid, uint x, uint y)
{
if (IsAttacking) return;
ushort attackspeed = 1200;
Equip weapon;
EquippedItems.TryGetValue(ItemSlot.Weapon, out weapon);
uint dmgmin = (uint)GetExtraStr();
uint dmgmax = (uint)(GetExtraStr() + (GetExtraStr() % 3));
if (weapon != null)
{
attackspeed = weapon.Info.AttackSpeed;
dmgmin += weapon.Info.MinMelee;
dmgmax += weapon.Info.MaxMelee;
}
AttackingSequence = new AttackSequence(this, dmgmin, dmgmax, skillid, x, y);
}