private ISteamGameServer_GetNextOutgoingPacket ( [ pOut, int cbMaxOut, uint &pNetAdr, ushort &pPort ) : int | ||
pOut | [ | |
cbMaxOut | int | |
pNetAdr | uint | |
pPort | ushort | |
return | int |
public static extern int ISteamGameServer_GetNextOutgoingPacket([In, Out] byte[] pOut, int cbMaxOut, out uint pNetAdr, out ushort pPort);