private ISteamGameServerNetworking_IsDataAvailable ( SNetListenSocket_t hListenSocket, uint &pcubMsgSize, SNetSocket_t &phSocket ) : bool | ||
hListenSocket | SNetListenSocket_t | |
pcubMsgSize | uint | |
phSocket | SNetSocket_t | |
return | bool |
public static extern bool ISteamGameServerNetworking_IsDataAvailable(SNetListenSocket_t hListenSocket, out uint pcubMsgSize, out SNetSocket_t phSocket);