private ISteamFriends_SetInGameVoiceSpeaking ( CSteamID steamIDUser, [ bSpeaking ) : void | ||
steamIDUser | CSteamID | |
bSpeaking | [ | |
return | void |
public static extern void ISteamFriends_SetInGameVoiceSpeaking(CSteamID steamIDUser, [MarshalAs(UnmanagedType.I1)] bool bSpeaking);