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ACR_ServerCommunicator
GameWorldManager
WriteDiagnosticLog
ACR_ServerCommunicator.GameWorldManager.WriteDiagnosticLog C# (CSharp) Method
GameWorldManager Class Documentation
Show file
Open project: ALandFarAway/ALFA-Base-Resources
WriteDiagnosticLog()
public
method
This method is called to write a diagnostic log message to the main server log. The method is called with synchronization held on the WorldManager object.
public
WriteDiagnosticLog
(
string
Message
) :
void
Message
string
Supplies the message text to log.
return
void
public void WriteDiagnosticLog(string Message) { EnqueueEvent(new DiagnosticLogEvent(Message)); }
GameWorldManager
ConsistencyCheck
ConvertToBoolean
DispatchQueryThreadActions
DistributeDatabaseOnlineNotification
EnqueueAccountAssociationToPlayer
EnqueueEvent
EnqueueMessageToPlayer
GameWorldManager
InsertNewCharacter
InsertNewPlayer
InsertNewServer
IsConnectivityFailureException
IsEventPending
IsEventQueueEmpty
OnBroadcastNotification
OnCharacterJoin
OnCharacterPart
OnChatTell
OnConfigurationSyncTimer
OnDisconnectPlayer
OnPage
OnPlayerLoaded
OnPurgeCachedCharacter
OnRunScript
OnServerJoin
OnServerLoaded
OnServerPart
OnShutdownServer
OnUnsupportedIPCEventType
OnUpdateDatabaseOnlineTimer
OnUpdateServerCheckinTimer
PerformInitialSynchronization
QueryDispatchThreadRoutine
ReferenceCharacterById
ReferenceCharacterByName
ReferencePlayerById
ReferencePlayerByName
ReferenceServerById
ReferenceServerByName
RunQueryCycle
RunQueue
SignalIPCEvent
SignalIPCEventWakeup
SignalQueryThreadAction
StartShutdownWatchdog
SynchronizeConfiguration
SynchronizeIPCEventQueue
SynchronizeInitialConfiguration
SynchronizeOnlineCharacters
SynchronizeOnlineServers
TransmitOutboundIPCEvents
UpdateServerCheckinTimestamp
WriteDiagnosticLog