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ACR_ServerCommunicator
GameWorldManager
SignalIPCEventWakeup
ACR_ServerCommunicator.GameWorldManager.SignalIPCEventWakeup C# (CSharp) Method
GameWorldManager Class Documentation
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Open project: ALandFarAway/ALFA-Base-Resources
SignalIPCEventWakeup()
public
method
Signal that the query thread should wake up to process IPC events soon. This may reduce the time until the next outbound event is sent. Note that, unlike most members, this method does not require any particular synchronization.
public
SignalIPCEventWakeup
( ) :
void
return
void
public void SignalIPCEventWakeup() { QueryThreadWakeupEvent.Set(); }
GameWorldManager
ConsistencyCheck
ConvertToBoolean
DispatchQueryThreadActions
DistributeDatabaseOnlineNotification
EnqueueAccountAssociationToPlayer
EnqueueEvent
EnqueueMessageToPlayer
GameWorldManager
InsertNewCharacter
InsertNewPlayer
InsertNewServer
IsConnectivityFailureException
IsEventPending
IsEventQueueEmpty
OnBroadcastNotification
OnCharacterJoin
OnCharacterPart
OnChatTell
OnConfigurationSyncTimer
OnDisconnectPlayer
OnPage
OnPlayerLoaded
OnPurgeCachedCharacter
OnRunScript
OnServerJoin
OnServerLoaded
OnServerPart
OnShutdownServer
OnUnsupportedIPCEventType
OnUpdateDatabaseOnlineTimer
OnUpdateServerCheckinTimer
PerformInitialSynchronization
QueryDispatchThreadRoutine
ReferenceCharacterById
ReferenceCharacterByName
ReferencePlayerById
ReferencePlayerByName
ReferenceServerById
ReferenceServerByName
RunQueryCycle
RunQueue
SignalIPCEvent
SignalIPCEventWakeup
SignalQueryThreadAction
StartShutdownWatchdog
SynchronizeConfiguration
SynchronizeIPCEventQueue
SynchronizeInitialConfiguration
SynchronizeOnlineCharacters
SynchronizeOnlineServers
TransmitOutboundIPCEvents
UpdateServerCheckinTimestamp
WriteDiagnosticLog