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ACR_ServerCommunicator
GameWorldManager
OnPlayerLoaded
ACR_ServerCommunicator.GameWorldManager.OnPlayerLoaded C# (CSharp) Method
GameWorldManager Class Documentation
Show file
Open project: ALandFarAway/ALFA-Base-Resources
OnPlayerLoaded()
private
method
This method is called when a player has had all of its data loaded from the database. The player is inserted already.
private
OnPlayerLoaded
(
ACR_ServerCommunicator.GamePlayer
Player
) :
void
Player
ACR_ServerCommunicator.GamePlayer
Supplies the player object hwich has been /// loaded.
return
void
private void OnPlayerLoaded(GamePlayer Player) { }
GameWorldManager
ConsistencyCheck
ConvertToBoolean
DispatchQueryThreadActions
DistributeDatabaseOnlineNotification
EnqueueAccountAssociationToPlayer
EnqueueEvent
EnqueueMessageToPlayer
GameWorldManager
InsertNewCharacter
InsertNewPlayer
InsertNewServer
IsConnectivityFailureException
IsEventPending
IsEventQueueEmpty
OnBroadcastNotification
OnCharacterJoin
OnCharacterPart
OnChatTell
OnConfigurationSyncTimer
OnDisconnectPlayer
OnPage
OnPlayerLoaded
OnPurgeCachedCharacter
OnRunScript
OnServerJoin
OnServerLoaded
OnServerPart
OnShutdownServer
OnUnsupportedIPCEventType
OnUpdateDatabaseOnlineTimer
OnUpdateServerCheckinTimer
PerformInitialSynchronization
QueryDispatchThreadRoutine
ReferenceCharacterById
ReferenceCharacterByName
ReferencePlayerById
ReferencePlayerByName
ReferenceServerById
ReferenceServerByName
RunQueryCycle
RunQueue
SignalIPCEvent
SignalIPCEventWakeup
SignalQueryThreadAction
StartShutdownWatchdog
SynchronizeConfiguration
SynchronizeIPCEventQueue
SynchronizeInitialConfiguration
SynchronizeOnlineCharacters
SynchronizeOnlineServers
TransmitOutboundIPCEvents
UpdateServerCheckinTimestamp
WriteDiagnosticLog