public ReferenceCharacterById ( int CharacterId, IALFADatabase Database ) : ACR_ServerCommunicator.GameCharacter | ||
CharacterId | int | Supplies the object id. |
Database | IALFADatabase | Supplies the database connection to use for /// queries, if required. The active rowset may be consumed. |
return | ACR_ServerCommunicator.GameCharacter |
GameWorldManager::ReferenceCharacterById ( int CharacterId, IALFADatabase Database, bool InitialDMState ) : ACR_ServerCommunicator.GameCharacter |