ACR_ServerCommunicator.GameWorldManager.SynchronizeInitialConfiguration C# (CSharp) Method

SynchronizeInitialConfiguration() public method

Force synchronization of database configuration.
public SynchronizeInitialConfiguration ( IALFADatabase Database ) : void
Database IALFADatabase Supplies the database object to use for /// database connectivity.
return void
        public void SynchronizeInitialConfiguration(IALFADatabase Database)
        {
            lock (this)
            {
                ConfigurationStore.ReadConfigurationFromDatabase(Database);
            }
        }

Usage Example

        /// <summary>
        /// This method initializes the server communicator (one-time startup
        /// processing).
        /// </summary>
        private void InitializeServerCommunicator()
        {
            int ServerId;

            if (Database == null)
                Database = new ALFA.Database(this);

            ServerId = Database.ACR_GetServerID();

            WorldManager = new GameWorldManager(
                ServerId,
                GetName(GetModule()));
            NetworkManager = new ServerNetworkManager(WorldManager, ServerId, this);
            PlayerStateTable = new Dictionary<uint, PlayerState>();

            //
            // Remove any stale IPC commands to this server, as we are starting
            // up fresh.
            //

            Database.ACR_SQLExecute(String.Format(
                "DELETE FROM `server_ipc_events` WHERE `DestinationServerID`={0}",
                Database.ACR_GetServerID()));

            WriteTimestampedLogEntry(String.Format(
                "ACR_ServerCommunicator.InitializeServerCommunicator: Purged {0} old records from server_ipc_events for server id {1}.",
                Database.ACR_SQLGetAffectedRows(),
                Database.ACR_GetServerID()));
            WriteTimestampedLogEntry(String.Format(
                "ACR_ServerCommunicator.InitializeServerCommunicator: Server started with ACR version {0} and IPC subsystem version {1}.",
                Database.ACR_GetVersion(),
                Assembly.GetExecutingAssembly().GetName().Version.ToString()));

            if (GetLocalInt(GetModule(), "ACR_SERVER_IPC_DISABLE_LATENCY_CHECK") == FALSE)
                EnableLatencyCheck = true;
            else
                EnableLatencyCheck = false;

            if (!EnableLatencyCheck)
                WriteTimestampedLogEntry("ACR_ServerCommunicator.InitializeServerCommunicator: Latency check turned off by configuration.");

            WorldManager.SynchronizeInitialConfiguration(Database);

            RecordModuleResources();
            PatchContentFiles();
            ConfigureWer();

            RunPatchInitScript();

            //
            // Finally, drop into the command polling loop.
            //

            CommandDispatchLoop();
            UpdateServerExternalAddress();
        }
All Usage Examples Of ACR_ServerCommunicator.GameWorldManager::SynchronizeInitialConfiguration