UnityEngine.Network.Connect C# (CSharp) Method

Connect() public static method

Connect to the specified host (ip or domain name) and server port.

public static Connect ( string IP, int remotePort, [ password ) : NetworkConnectionError
IP string
remotePort int
password [
return NetworkConnectionError
        public static NetworkConnectionError Connect(string IP, int remotePort, [DefaultValue("\"\"")] string password)
        {
            return Internal_ConnectToSingleIP(IP, remotePort, 0, password);
        }

Same methods

Network::Connect ( HostData hostData ) : NetworkConnectionError
Network::Connect ( HostData hostData, [ password ) : NetworkConnectionError
Network::Connect ( string GUID ) : NetworkConnectionError
Network::Connect ( string GUID, [ password ) : NetworkConnectionError
Network::Connect ( string IP, int remotePort ) : NetworkConnectionError