UnityEngine.Network.INTERNAL_CALL_SetReceivingEnabled C# (CSharp) Method

INTERNAL_CALL_SetReceivingEnabled() private method

private INTERNAL_CALL_SetReceivingEnabled ( NetworkPlayer &player, int group, bool enabled ) : void
player NetworkPlayer
group int
enabled bool
return void
        private static extern void INTERNAL_CALL_SetReceivingEnabled(ref NetworkPlayer player, int group, bool enabled);
        [MethodImpl(MethodImplOptions.InternalCall)]

Usage Example

コード例 #1
0
 public static void SetReceivingEnabled(NetworkPlayer player, int group, bool enabled)
 {
     Network.INTERNAL_CALL_SetReceivingEnabled(ref player, group, enabled);
 }