/// <summary>
/// <para>Enable or disable transmission of messages and RPC calls based on target network player as well as the network group.</para>
/// </summary>
/// <param name="player"></param>
/// <param name="group"></param>
/// <param name="enabled"></param>
public static void SetSendingEnabled(NetworkPlayer player, int group, bool enabled)
{
Network.Internal_SetSendingSpecific(player, group, enabled);
}