private static extern UnityEngine.Object INTERNAL_CALL_Instantiate(UnityEngine.Object prefab, ref Vector3 position, ref Quaternion rotation, int group); [MethodImpl(MethodImplOptions.InternalCall)]
public static Object Instantiate(Object prefab, Vector3 position, Quaternion rotation, int group) { return(Network.INTERNAL_CALL_Instantiate(prefab, ref position, ref rotation, group)); }