UnityEngine.Network.Connect C# (CSharp) Method

Connect() public static method

Connect to the host represented by a HostData structure returned by the Master Server.

public static Connect ( HostData hostData, [ password ) : NetworkConnectionError
hostData HostData
password [
return NetworkConnectionError
        public static NetworkConnectionError Connect(HostData hostData, [DefaultValue("\"\"")] string password)
        {
            if (hostData == null)
            {
                throw new NullReferenceException();
            }
            if ((hostData.guid.Length > 0) && hostData.useNat)
            {
                return Connect(hostData.guid, password);
            }
            return Connect(hostData.ip, hostData.port, password);
        }

Same methods

Network::Connect ( HostData hostData ) : NetworkConnectionError
Network::Connect ( string GUID ) : NetworkConnectionError
Network::Connect ( string GUID, [ password ) : NetworkConnectionError
Network::Connect ( string IP, int remotePort ) : NetworkConnectionError
Network::Connect ( string IP, int remotePort, [ password ) : NetworkConnectionError