UnityEngine.Network.Connect C# (CSharp) Method

Connect() public static method

Connect to a server GUID. NAT punchthrough can only be performed this way.

public static Connect ( string GUID, [ password ) : NetworkConnectionError
GUID string
password [
return NetworkConnectionError
        public static NetworkConnectionError Connect(string GUID, [DefaultValue("\"\"")] string password)
        {
            return Internal_ConnectToGuid(GUID, password);
        }

Same methods

Network::Connect ( HostData hostData ) : NetworkConnectionError
Network::Connect ( HostData hostData, [ password ) : NetworkConnectionError
Network::Connect ( string GUID ) : NetworkConnectionError
Network::Connect ( string IP, int remotePort ) : NetworkConnectionError
Network::Connect ( string IP, int remotePort, [ password ) : NetworkConnectionError