static public int SetSpatializerFloat(IntPtr l)
{
try {
UnityEngine.AudioSource self = (UnityEngine.AudioSource)checkSelf(l);
System.Int32 a1;
checkType(l, 2, out a1);
System.Single a2;
checkType(l, 3, out a2);
var ret = self.SetSpatializerFloat(a1, a2);
pushValue(l, ret);
return(1);
}
catch (Exception e) {
return(error(l, e));
}
}