UnityEngine.AudioSource.SetSpatializerFloat C# (CSharp) Метод

SetSpatializerFloat() приватный Метод

private SetSpatializerFloat ( int index, float value ) : bool
index int
value float
Результат bool
        public extern bool SetSpatializerFloat(int index, float value);
        /// <summary>

Usage Example

Пример #1
0
 static public int SetSpatializerFloat(IntPtr l)
 {
     try {
         UnityEngine.AudioSource self = (UnityEngine.AudioSource)checkSelf(l);
         System.Int32            a1;
         checkType(l, 2, out a1);
         System.Single a2;
         checkType(l, 3, out a2);
         var ret = self.SetSpatializerFloat(a1, a2);
         pushValue(l, ret);
         return(1);
     }
     catch (Exception e) {
         return(error(l, e));
     }
 }
All Usage Examples Of UnityEngine.AudioSource::SetSpatializerFloat