UnityEngine.AudioSource.PlayScheduled C# (CSharp) Метод

PlayScheduled() приватный Метод

private PlayScheduled ( double time ) : void
time double
Результат void
        public extern void PlayScheduled(double time);
        /// <summary>

Usage Example

Пример #1
0
	void SetupLoop() {
		sourceTwo = gameObject.AddComponent<AudioSource> ();
		sourceTwo.playOnAwake = false;
		sourceTwo.clip = songClip;
		sourceTwo.timeSamples = introEndInSamples;
		sourceTwo.PlayScheduled (introEndTime);
		sourceTwo.SetScheduledEndTime (nextLoopSwap);
		InvokeRepeating ("SwapLoop", (float) ((introEndInSamples * oneSampleInSeconds) + 1.0f), (float) loopTime);
	}
All Usage Examples Of UnityEngine.AudioSource::PlayScheduled