UnityEngine.AudioSource.GetSpectrumData C# (CSharp) Method

GetSpectrumData() private method

private GetSpectrumData ( int numSamples, int channel, FFTWindow window ) : float[]
numSamples int
channel int
window FFTWindow
return float[]
        public float[] GetSpectrumData(int numSamples, int channel, FFTWindow window)
        {
            float[] samples = new float[numSamples];
            this.GetSpectrumDataHelper(samples, channel, window);
            return samples;
        }

Same methods

AudioSource::GetSpectrumData ( float samples, int channel, FFTWindow window ) : void

Usage Example

コード例 #1
0
ファイル: uVisualizer.cs プロジェクト: MrFlyingChip/FlashLive
 System.Collections.IEnumerator updateViz()
 {
     while (true)
     {
         theAudioSource.GetSpectrumData(_SpectrumLeft, 0, myFFTWindow);
         updateSectrumViz(_SpectrumLeft);
         yield return(new WaitForFixedUpdate());
     }
 }
All Usage Examples Of UnityEngine.AudioSource::GetSpectrumData