public extern bool GetSpatializerFloat(int index, out float value); /// <summary>
void updateSpatializerFloat() { #if UNITY_5_3_OR_NEWER theAudioSource.GetSpatializerFloat(0, out _BaseLeft); theAudioSource.GetSpatializerFloat(1, out _BaseRight); //aSliderLeft.value = (_BaseLeft) * 10; #endif //aSliderRight.value = _BaseRight; }