static public int SetCustomCurve(IntPtr l)
{
try {
UnityEngine.AudioSource self = (UnityEngine.AudioSource)checkSelf(l);
UnityEngine.AudioSourceCurveType a1;
checkEnum(l, 2, out a1);
UnityEngine.AnimationCurve a2;
checkType(l, 3, out a2);
self.SetCustomCurve(a1, a2);
return(0);
}
catch (Exception e) {
return(error(l, e));
}
}