void OnLevelWasLoaded(){
source = GetComponent<AudioSource> ();
if (GameManager.curScene == "MainMenu") {
if (source.isPlaying ) {
source.Stop ();
}
source.clip = songs [0];
source.Play ();
}else if(GameManager.curScene == "LevelLayout" || GameManager.curScene == "SinglePlayerLevel"){
//if (source.clip != songs [1]) {
source.Stop ();
source.clip = songs [Random.Range(1, 3)];
source.Play ();
//}
}
}