public PackMagicItems ( int minLevel, int maxLevel, double armorChance, double weaponChance ) : void | ||
minLevel | int | |
maxLevel | int | |
armorChance | double | |
weaponChance | double | |
return | void |
public void PackMagicItems( int minLevel, int maxLevel, double armorChance, double weaponChance )
{
if ( !PackArmor( minLevel, maxLevel, armorChance ) )
PackWeapon( minLevel, maxLevel, weaponChance );
}
BaseCreature::PackMagicItems ( int minLevel, int maxLevel ) : void |