Server.Mobiles.BaseCreature.CanBeDamaged C# (CSharp) Method

CanBeDamaged() public method

public CanBeDamaged ( ) : bool
return bool
        public override bool CanBeDamaged()
        {
            if ( IsDeadPet )
                return false;

            return base.CanBeDamaged();
        }

Usage Example

コード例 #1
0
ファイル: DryadAllure.cs プロジェクト: Ravenwolfe/xrunuo
        public void Target( BaseCreature bc )
        {
            if ( !Caster.CanSee( bc ) )
            {
                Caster.SendLocalizedMessage( 500237 ); // Target can not be seen.
            }
            if ( !Caster.InRange( bc, 6 ) )
            {
                Caster.SendLocalizedMessage( 500643 ); // Target is too far away.
            }
            else if ( !Caster.CanBeHarmful( bc ) || !bc.CanBeDamaged() )
            {
                Caster.SendLocalizedMessage( 1074379 ); // You cannot charm that!
            }
            else if ( bc.Controlled || bc.Name == null )
            {
                Caster.SendLocalizedMessage( 1074379 ); // You cannot charm that!
            }
            else if ( bc is BaseChampion || bc.IsParagon || bc is Medusa || bc is Lurg || !SlayerGroup.GetEntryByName( SlayerName.Repond ).Slays( bc ) )
            {
                Caster.SendLocalizedMessage( 1074379 ); // You cannot charm that!
            }
            else if ( CheckSequence() )
            {
                double chance = Caster.Skills[SkillName.Spellweaving].Fixed / 1000;

                chance += ( SpellweavingSpell.GetFocusLevel( Caster ) * 2 ) / 100;

                if ( chance > Utility.RandomDouble() )
                {
                    SpellHelper.Turn( Caster, bc );

                    bc.ControlSlots = 3;

                    bc.ActiveSpeed = 2;
                    bc.PassiveSpeed = 2;

                    bc.Owners.Add( Caster );

                    bc.SetControlMaster( Caster );

                    bc.IsBonded = false;

                    Caster.SendLocalizedMessage( 1072527 ); // You allure the humanoid to follow and protect you.

                    Caster.PlaySound( 0x5C4 );
                }
                else
                {
                    bc.Combatant = Caster;

                    Caster.SendLocalizedMessage( 1072528 ); // The humanoid becomes enraged by your charming attempt and attacks you.

                    Caster.PlaySound( 0x5C5 );
                }
            }

            FinishSequence();
        }
All Usage Examples Of Server.Mobiles.BaseCreature::CanBeDamaged
BaseCreature