Server.Mobiles.BaseCreature.BreathDealDamage C# (CSharp) Method

BreathDealDamage() public method

public BreathDealDamage ( Server.Mobile target ) : void
target Server.Mobile
return void
        public virtual void BreathDealDamage( Mobile target )
        {
            if( !Evasion.CheckSpellEvasion( target ) )
            {
                int physDamage = BreathPhysicalDamage;
                int fireDamage = BreathFireDamage;
                int coldDamage = BreathColdDamage;
                int poisDamage = BreathPoisonDamage;
                int nrgyDamage = BreathEnergyDamage;

                if( BreathChaosDamage > 0 )
                {
                    switch( Utility.Random( 5 ))
                    {
                        case 0: physDamage += BreathChaosDamage; break;
                        case 1: fireDamage += BreathChaosDamage; break;
                        case 2: coldDamage += BreathChaosDamage; break;
                        case 3: poisDamage += BreathChaosDamage; break;
                        case 4: nrgyDamage += BreathChaosDamage; break;
                    }
                }

                if( physDamage == 0 && fireDamage == 0 && coldDamage == 0 && poisDamage == 0 && nrgyDamage == 0 )
                {
                    target.Damage( BreathComputeDamage(), this );// Unresistable damage even in AOS
                }
                else
                {
                    AOS.Damage( target, this, BreathComputeDamage(), physDamage, fireDamage, coldDamage, poisDamage, nrgyDamage );
                }
            }
        }
BaseCreature