Server.Mobiles.BaseCreature.GetWeaponAbility C# (CSharp) Method

GetWeaponAbility() public method

public GetWeaponAbility ( ) : WeaponAbility
return WeaponAbility
        public virtual WeaponAbility GetWeaponAbility()
        {
            return null;
        }

Usage Example

コード例 #1
0
ファイル: RunicReforging.cs プロジェクト: Crome696/ServUO
        public static int GetDifficultyFor(BaseCreature bc)
        {
            if (bc == null)
                return 0;

            if (bc.Fame > 0)
            {
                if (bc.Fame > 12000)
                    return Math.Min(800, bc.Fame / 35);
                else
                    return Math.Min(343, bc.Fame / 25);
            }

            double val = (bc.HitsMax * 1.6) + bc.StamMax + bc.ManaMax;

            val += bc.SkillsTotal / 10;

            if (val > 600)
                val = 600 + (int)((val - 600) * (3.0 / 11));

            int skillLevel = 0;
            bool spellcasting = false;

            if (spellcasting = IsSpellCastingCreature(bc, out skillLevel))
            {
                val += Math.Min(100, skillLevel);
                val += Math.Min(200, ComputeDamage(bc));
            }
            else
                val += Math.Min(200, ComputeDamage(bc) * 2.2);

            if (bc.HasBreath)
                val += 100;

            if (bc.PoisonImmune != null)
                val += bc.PoisonImmune.RealLevel * 25;

            val += BaseInstrument.GetPoisonLevel(bc) * 20;

            if (bc.GetWeaponAbility() != null)
                val += bc.WeaponAbilityChance * 200;

            if (bc.TaintedLifeAura)
                val += 35;

            if (bc.BardImmune)
                val += 50;
            else
            {
                if (bc.Unprovokable)
                    val += 15;
                if (bc.Uncalmable)
                    val += 15;
                if (bc.AreaPeaceImmune)
                    val += 15;
            }

            if (bc.BonusPetDamageScalar > 1.0)
                val += 25 * bc.BonusPetDamageScalar;

            if (bc.IsParagon)
                val *= 1.25;

            val /= spellcasting ? 5 : 6;

            return (int)val;
        }
BaseCreature