Server.Mobiles.BaseCreature.PackArmor C# (CSharp) Method

PackArmor() public method

public PackArmor ( int minLevel, int maxLevel, double chance ) : bool
minLevel int
maxLevel int
chance double
return bool
        public bool PackArmor( int minLevel, int maxLevel, double chance )
        {
            if ( chance <= Utility.RandomDouble() )
                return false;

            Cap( ref minLevel, 0, 5 );
            Cap( ref maxLevel, 0, 5 );

            if ( Core.AOS )
            {
                Item item = Loot.RandomArmorOrShieldOrJewelry();

                if ( item == null )
                    return false;

                int attributeCount, min, max;
                GetRandomAOSStats( minLevel, maxLevel, out attributeCount, out min, out max );

                if ( item is BaseArmor )
                    BaseRunicTool.ApplyAttributesTo( (BaseArmor)item, attributeCount, min, max );
                else if ( item is BaseJewel )
                    BaseRunicTool.ApplyAttributesTo( (BaseJewel)item, attributeCount, min, max );

                PackItem( item );
            }
            else
            {
                BaseArmor armor = Loot.RandomArmorOrShield();

                if ( armor == null )
                    return false;

                armor.ProtectionLevel = (ArmorProtectionLevel)RandomMinMaxScaled( minLevel, maxLevel );
                armor.Durability = (ArmorDurabilityLevel)RandomMinMaxScaled( minLevel, maxLevel );

                PackItem( armor );
            }

            return true;
        }

Same methods

BaseCreature::PackArmor ( int minLevel, int maxLevel ) : bool
BaseCreature