private void texturesCombo_SelectedIndexChanged( object sender, EventArgs e )
{
// create texture generator
switch ( texturesCombo.SelectedIndex )
{
case 0: // clouds
textureGenerator = new CloudsTexture( );
break;
case 1: // marble
textureGenerator = new MarbleTexture( );
break;
case 2: // wood
textureGenerator = new WoodTexture( 7 );
break;
case 3: // labyrinth
textureGenerator = new LabyrinthTexture( );
break;
case 4: // textile
textureGenerator = new TextileTexture( );
break;
default:
textureGenerator = null;
break;
}
// show texture
ShowTexture( );
}