BulletCSharp.btCollisionWorld.rayTestSingleInternal C# (CSharp) Method

rayTestSingleInternal() public static method

public static rayTestSingleInternal ( SWIGTYPE_p_btTransform rayFromTrans, SWIGTYPE_p_btTransform rayToTrans, SWIGTYPE_p_btCollisionObjectWrapper collisionObjectWrap, SWIGTYPE_p_btCollisionWorld__RayResultCallback resultCallback ) : void
rayFromTrans SWIGTYPE_p_btTransform
rayToTrans SWIGTYPE_p_btTransform
collisionObjectWrap SWIGTYPE_p_btCollisionObjectWrapper
resultCallback SWIGTYPE_p_btCollisionWorld__RayResultCallback
return void
        public static void rayTestSingleInternal(SWIGTYPE_p_btTransform rayFromTrans, SWIGTYPE_p_btTransform rayToTrans, SWIGTYPE_p_btCollisionObjectWrapper collisionObjectWrap, SWIGTYPE_p_btCollisionWorld__RayResultCallback resultCallback)
        {
            BulletCollisionPINVOKE.btCollisionWorld_rayTestSingleInternal(SWIGTYPE_p_btTransform.getCPtr(rayFromTrans), SWIGTYPE_p_btTransform.getCPtr(rayToTrans), SWIGTYPE_p_btCollisionObjectWrapper.getCPtr(collisionObjectWrap), SWIGTYPE_p_btCollisionWorld__RayResultCallback.getCPtr(resultCallback));
            if (BulletCollisionPINVOKE.SWIGPendingException.Pending) throw BulletCollisionPINVOKE.SWIGPendingException.Retrieve();
        }