BulletCSharp.btCollisionWorld.rayTest C# (CSharp) Method

rayTest() public method

public rayTest ( SWIGTYPE_p_btVector3 rayFromWorld, SWIGTYPE_p_btVector3 rayToWorld, SWIGTYPE_p_btCollisionWorld__RayResultCallback resultCallback ) : void
rayFromWorld SWIGTYPE_p_btVector3
rayToWorld SWIGTYPE_p_btVector3
resultCallback SWIGTYPE_p_btCollisionWorld__RayResultCallback
return void
        public virtual void rayTest(SWIGTYPE_p_btVector3 rayFromWorld, SWIGTYPE_p_btVector3 rayToWorld, SWIGTYPE_p_btCollisionWorld__RayResultCallback resultCallback)
        {
            BulletCollisionPINVOKE.btCollisionWorld_rayTest(swigCPtr, SWIGTYPE_p_btVector3.getCPtr(rayFromWorld), SWIGTYPE_p_btVector3.getCPtr(rayToWorld), SWIGTYPE_p_btCollisionWorld__RayResultCallback.getCPtr(resultCallback));
            if (BulletCollisionPINVOKE.SWIGPendingException.Pending) throw BulletCollisionPINVOKE.SWIGPendingException.Retrieve();
        }