public virtual void rayTest(SWIGTYPE_p_btVector3 rayFromWorld, SWIGTYPE_p_btVector3 rayToWorld, SWIGTYPE_p_btCollisionWorld__RayResultCallback resultCallback)
{
BulletCollisionPINVOKE.btCollisionWorld_rayTest(swigCPtr, SWIGTYPE_p_btVector3.getCPtr(rayFromWorld), SWIGTYPE_p_btVector3.getCPtr(rayToWorld), SWIGTYPE_p_btCollisionWorld__RayResultCallback.getCPtr(resultCallback));
if (BulletCollisionPINVOKE.SWIGPendingException.Pending) throw BulletCollisionPINVOKE.SWIGPendingException.Retrieve();
}