public static void objectQuerySingle(SWIGTYPE_p_btConvexShape castShape, SWIGTYPE_p_btTransform rayFromTrans, SWIGTYPE_p_btTransform rayToTrans, btCollisionObject collisionObject, SWIGTYPE_p_btCollisionShape collisionShape, SWIGTYPE_p_btTransform colObjWorldTransform, SWIGTYPE_p_btCollisionWorld__ConvexResultCallback resultCallback, float allowedPenetration)
{
BulletCollisionPINVOKE.btCollisionWorld_objectQuerySingle(SWIGTYPE_p_btConvexShape.getCPtr(castShape), SWIGTYPE_p_btTransform.getCPtr(rayFromTrans), SWIGTYPE_p_btTransform.getCPtr(rayToTrans), btCollisionObject.getCPtr(collisionObject), SWIGTYPE_p_btCollisionShape.getCPtr(collisionShape), SWIGTYPE_p_btTransform.getCPtr(colObjWorldTransform), SWIGTYPE_p_btCollisionWorld__ConvexResultCallback.getCPtr(resultCallback), allowedPenetration);
if (BulletCollisionPINVOKE.SWIGPendingException.Pending) throw BulletCollisionPINVOKE.SWIGPendingException.Retrieve();
}