public static WarpRegion ( Creature creature ) : void | ||
creature | Creature | |
return | void |
public static void WarpRegion(Creature creature)
{
var pos = creature.GetPosition();
var packet = new Packet(Op.WarpRegion, creature.EntityId);
packet.PutByte(true);
packet.PutInt(creature.RegionId);
packet.PutInt(pos.X);
packet.PutInt(pos.Y);
creature.Client.Send(packet);
}