public static SetFinisher ( Creature creature, long finisherEntityId ) : void | ||
creature | Creature | |
finisherEntityId | long | |
return | void |
public static void SetFinisher(Creature creature, long finisherEntityId)
{
var packet = new Packet(Op.SetFinisher, creature.EntityId);
packet.PutLong(finisherEntityId);
creature.Region.Broadcast(packet, creature);
}