public static NpcTalkStartR ( Creature creature, long npcId ) : void | ||
creature | Creature | |
npcId | long | Negative response if 0. |
return | void |
public static void NpcTalkStartR(Creature creature, long npcId)
{
var packet = new Packet(Op.NpcTalkStartR, creature.EntityId);
packet.PutByte(npcId != 0);
if (npcId != 0)
packet.PutLong(npcId);
creature.Client.Send(packet);
}