public static void GuildStoneLocation(Creature creature, GuildStone stone) { var packet = new Packet(Op.GuildStoneLocation, creature.EntityId); packet.PutByte(stone != null); if (stone != null) { packet.PutInt(stone.RegionId); packet.PutInt(stone.X); packet.PutInt(stone.Y); } creature.Client.Send(packet); }