public static EntrustmentChanceUpdate ( Creature creature, float chance, SkillRank skillRank ) : void | ||
creature | Creature | |
chance | float | |
skillRank | SkillRank | |
return | void |
public static void EntrustmentChanceUpdate(Creature creature, float chance, SkillRank skillRank)
{
var packet = new Packet(Op.EntrustmentChanceUpdate, creature.EntityId);
packet.PutFloat(chance);
packet.PutShort((short)skillRank);
creature.Client.Send(packet);
}