Monobjc.GLKit.GLKMatrix3.RotateZ C# (CSharp) Method

RotateZ() public static method

Returns a new 3x3 matrix created by concatenating a matrix with a rotation around the z-axis.

Original signature is 'GLKMatrix3 GLKMatrix3RotateZ ( GLKMatrix3 matrix, float radians );'

Available in OS X x0.8 and later.

public static RotateZ ( GLKMatrix3 matrix, float radians ) : GLKMatrix3
matrix GLKMatrix3 MISSING
radians float MISSING
return GLKMatrix3
		public static GLKMatrix3 RotateZ (GLKMatrix3 matrix, float radians)
		{
			GLKMatrix3 rm = MakeZRotation (radians);
			return Multiply (matrix, rm);
		}