Monobjc.GLKit.GLKMatrix3.RotateWithVector3 C# (CSharp) Method

RotateWithVector3() public static method

Returns a new 3x3 matrix created by concatenating a matrix with a rotation around a vector.

Original signature is 'GLKMatrix3 GLKMatrix3RotateWithVector3 ( GLKMatrix3 matrix, float radians, GLKVector3 axisVector );'

Available in OS X x0.8 and later.

public static RotateWithVector3 ( GLKMatrix3 matrix, float radians, GLKVector3 axisVector ) : GLKMatrix3
matrix GLKMatrix3 MISSING
radians float MISSING
axisVector GLKVector3 MISSING
return GLKMatrix3
		public static GLKMatrix3 RotateWithVector3 (GLKMatrix3 matrix, float radians, GLKVector3 axisVector)
		{
			GLKMatrix3 rm = MakeRotation (radians, axisVector.x, axisVector.y, axisVector.z);
			return Multiply (matrix, rm);
		}