Monobjc.GLKit.GLKMatrix3.Rotate C# (CSharp) Method

Rotate() public static method

Returns a new 3x3 matrix created by concatenating a matrix with a rotation around a vector.

Original signature is 'GLKMatrix3 GLKMatrix3Rotate ( GLKMatrix3 matrix, float radians, float x, float y, float z );'

Available in OS X x0.8 and later.

public static Rotate ( GLKMatrix3 matrix, float radians, float x, float y, float z ) : GLKMatrix3
matrix GLKMatrix3 MISSING
radians float MISSING
x float MISSING
y float MISSING
z float MISSING
return GLKMatrix3
		public static GLKMatrix3 Rotate (GLKMatrix3 matrix, float radians, float x, float y, float z)
		{
			GLKMatrix3 rm = MakeRotation (radians, x, y, z);
			return Multiply (matrix, rm);
		}