Returns a new 3x3 matrix created by concatenating a matrix with a rotation around a vector.
Original signature is 'GLKMatrix3 GLKMatrix3Rotate ( GLKMatrix3 matrix, float radians, float x, float y, float z );'
Available in OS X x0.8 and later.
public static GLKMatrix3 Rotate (GLKMatrix3 matrix, float radians, float x, float y, float z) { GLKMatrix3 rm = MakeRotation (radians, x, y, z); return Multiply (matrix, rm); }