UnityEditor.ShaderUtil.INTERNAL_set_rawScissorRect C# (CSharp) Méthode

INTERNAL_set_rawScissorRect() private méthode

private INTERNAL_set_rawScissorRect ( Rect &value ) : void
value UnityEngine.Rect
Résultat void
        private static extern void INTERNAL_set_rawScissorRect(ref Rect value);
        [MethodImpl(MethodImplOptions.InternalCall)]