UnityEditor.ShaderUtil.INTERNAL_set_rawScissorRect C# (CSharp) 메소드

INTERNAL_set_rawScissorRect() 개인적인 메소드

private INTERNAL_set_rawScissorRect ( Rect &value ) : void
value UnityEngine.Rect
리턴 void
        private static extern void INTERNAL_set_rawScissorRect(ref Rect value);
        [MethodImpl(MethodImplOptions.InternalCall)]