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UnityEditor
ShaderUtil
UpdateShaderAsset
UnityEditor.ShaderUtil.UpdateShaderAsset C# (CSharp) 메소드
ShaderUtil 1 문서
파일 보기
프로젝트 열기: CarlosHBC/UnityDecompiled
UpdateShaderAsset()
개인적인
메소드
private
UpdateShaderAsset
(
Shader
shader
,
string
source
) :
void
shader
UnityEngine.Shader
source
string
리턴
void
public static extern void UpdateShaderAsset(Shader shader, string source);
ShaderUtil
AddNewShaderToCollection
ApplyMaterialPropertyBlockToMaterialProperty
ApplyMaterialPropertyToMaterialPropertyBlock
ApplyProperty
CalculateFogStrippingFromCurrentScene
CalculateLightmapStrippingFromCurrentScene
ClearCurrentShaderVariantCollection
CreateShaderAsset
DoesIgnoreProjector
FetchCachedErrors
GetAvailableShaderCompilerPlatforms
GetComboCount
GetComputeShaderErrorCount
GetComputeShaderErrors
GetCurrentShaderVariantCollectionShaderCount
GetCurrentShaderVariantCollectionVariantCount
GetDependency
GetLOD
GetMaterialProperties
GetMaterialProperty
GetMaterialProperty_Index
GetMaterialRawRenderQueue
GetPropertyCount
GetPropertyDescription
GetPropertyName
GetPropertyType
GetRangeLimits
GetRenderQueue
GetShaderErrorCount
GetShaderErrors
GetShaderPropertyAttributes
GetShaderVariantEntries
GetTexDim
GetTextureBindingIndex
HasFixedFunctionShaders
HasInstancing
HasShaderSnippets
HasShadowCasterPass
HasSurfaceShaders
HasTangentChannel
INTERNAL_get_rawScissorRect
INTERNAL_get_rawViewportRect
INTERNAL_set_rawScissorRect
INTERNAL_set_rawViewportRect
IsShaderPropertyHidden
MaterialsUseInstancingShader
OpenCompiledComputeShader
OpenCompiledShader
OpenGeneratedFixedFunctionShader
OpenParsedSurfaceShader
OpenShaderCombinations
OpenShaderSnippets
OpenSystemShaderIncludeError
RecreateGfxDevice
RecreateSkinnedMeshResources
ReloadAllShaders
SaveCurrentShaderVariantCollection
UpdateShaderAsset