private GetMaterialRawRenderQueue ( |
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mat | ||
리턴 | int |
internal static extern int GetMaterialRawRenderQueue(Material mat);
/// <summary>
// Do currently edited materials have different render queue values? private bool HasMultipleMixedQueueValues() { int queue = ShaderUtil.GetMaterialRawRenderQueue(targets[0] as Material); for (int i = 1; i < targets.Length; ++i) { if (queue != ShaderUtil.GetMaterialRawRenderQueue(targets[i] as Material)) { return(true); } } return(false); }