UnityEditor.ShaderUtil.OpenCompiledComputeShader C# (CSharp) Méthode

OpenCompiledComputeShader() private méthode

private OpenCompiledComputeShader ( ComputeShader shader, bool allVariantsAndPlatforms ) : void
shader UnityEngine.ComputeShader
allVariantsAndPlatforms bool
Résultat void
        internal static extern void OpenCompiledComputeShader(ComputeShader shader, bool allVariantsAndPlatforms);
        [MethodImpl(MethodImplOptions.InternalCall)]

Usage Example

 private void ShowCompiledCodeSection(ComputeShader cs)
 {
     GUILayout.Space(kSpace);
     if (GUILayout.Button(Styles.showCompiled, EditorStyles.miniButton, GUILayout.ExpandWidth(false)))
     {
         ShaderUtil.OpenCompiledComputeShader(cs, true);
         GUIUtility.ExitGUI();
     }
 }
All Usage Examples Of UnityEditor.ShaderUtil::OpenCompiledComputeShader