static private GetMaterialProperty ( Object mats, int propertyIndex ) : |
||
mats | Object | |
propertyIndex | int | |
Résultat |
internal static MaterialProperty GetMaterialProperty(Object[] mats, int propertyIndex)
{
return GetMaterialProperty_Index(mats, propertyIndex);
}
ShaderUtil::GetMaterialProperty ( Object mats, string name ) : |